Microgaming goes Megaways

The Megaways engine from Big Time Gaming has proven so popular that many developers have obtained licenses to use it. Microgaming is the latest among them.

Microgaming with Megaways license

When Australian developer Big Time Gaming (BGT) launched their Megaways engine in 2016, they probably didn’t imagine just how popular it would become. Not only were their own slots that employed the mechanic hugely popular among players, but more and more developers wanted to get in on the success.

So, Big Time Gaming began issuing licenses for the mechanic, which resulted in a deluge of games that were all called something or other “Megaways”.

Microgaming is the latest developer who has now obtained a license and their first game that will use this engine will be Shamrock Holmes, a game with an expected release date in January 2021.

Successful cooperation

Of course, BGT and Microgaming both count on a successful cooperation with a number of new Megaways slots to be released on the Microgaming platform. We can expect quite a few of those games to be developed by the vast number of smaller developers who create games for Microgaming, such as Triple Edge Studios or CrazyTooth Studios.

Both companies are thrilled about the new deal. John Coleman, Microgaming CEO, said:

“Megaways™ has had huge success and we’re excited to be integrating the mechanic into some of our future games. Big Time Gaming are proven innovators, and we are delighted to extend our relationship with them and grow their presence on our platform.”

Nik Robinson, CEO at BGT, added:

“We’re on a mission to bring the Megaways™ revolution to a bigger audience, and they don’t come much bigger than Microgaming. These guys were industry pioneers and today they remain one of the biggest forces in the gaming space. As ardent slots fans, we’re delighted to be contributing in a small way to the Microgaming story.”

Different approaches

We have seen, of course, that not all developers opt for a Megaways license. Instead, they are attempting something similar but still distinctly different.

Yggdrasil’s Splitz mechanic, for instance, is such an attempt at taking the general idea but going a different way with it.

Red Tiger also has their own PowerReels mechanic, which has gone a somewhat similar but different route. Ultimately, however, they did decide to obtain the Megaways license.

We shall which other developers will follow eventually.